• Using QuartzComposer for Interface Design

    by Tom Kenny

    You don’t design something like Facebook Home using Photoshop. It’s no secret that many of us on the Facebook Design team are avid users of QuartzComposer, a visual prototyping tool that lets you create hi-fidelity demos that look and feel like exactly what you want the end product to be. Maybe it’s time to start […]

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  • Psychology and Behavioral Economics Resources

    by Tom Kenny

    A great post from Sacha Grief‘s newsletter. I’ve long been thinking about psychology and how we can use it to positively influence our design work and this is a great list of resources to get started. If you haven’t subscribed to Sacha’s newsletter make sure you do.

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  • Transitional Interfaces

    by Tom Kenny

    Computers are jerks and love to fill in the gaps linearly because they are lazy sacks of wires. A great animator/motion designer spends most of their days fighting computers to make sure they don’t mess this up. Great article and a must read for UI designers. It seems crazy to me that more people don’t […]

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  • Specialising Yourself into a Corner

    by Tom Kenny

    They are just introducing fragmentation into our community and I am noticing how much of a part of it I have become. I want to share my code with everyone who writes CSS, not a subset of that group. On top of that I wonder what I am missing out on from other subsets of the community. […]

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  • Seven Idiotic Rules for Managing Creative People

    by Tom Kenny

    Moody, erratic, eccentric, and arrogant? Perhaps — but you can’t just get rid of them. That’s the first line of this article. Not exactly a great start. Let’s look at each point. 1. Spoil them and let them fail I don’t think designers should be spoiled. Why should we be treated better than other workers […]

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